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- JUNIOR MUSIC MACHINE
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- I developed this program as a part of a process of my learning about
- music. Not being a musician nor knowing very much about music, I
- found that the machine that I had, my little PC Jr. had some
- tremendous capabilities not found in the other members of the PC
- family. These include music with as many as four voices and graphics
- which allow for as many as 16 colors where the PC has only one voice
- and 4 colors. It was a natural for a novice like myself to experiment
- with something that was really fun, music. After I finished the
- program, I wanted to share it with someone else. So, I sent it off to
- some publishers for evaluation. About that time, the Junior was
- having extremely poor sales due to the bad press and other problems so
- that no one in their right mind wanted to invest in a venture like
- publishing programs for the Junior. I got a couple of polite refusal
- letters and so I put it on the shelf and forgot about it in my persuit
- of other pleasures. It just occurred to me that although the Junior
- is not being manufactured any more, there must be many Junior users
- still out there. Why not make it available through the freeware
- concept and allow the users to judge for themselves if it is worth
- their investment in time and perhaps a modest contribution. I will
- let you all be the judge.
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- I would like to make this program available to as many people as
- possible. Clubs and individuals are invited to copy and distribute
- it. Share it freely with your friends and copy as many personal disks
- for your own personal use as you wish. I believe that a program of
- this quality would easily retail for about $30 and feel justified in
- requesting a contribution of $10 if you find it to be useful and fun.
- I do this for several reasons. First, copy protection would nullify
- the usefulness of the program. Second, you should have the chance to
- evaluate the software yourself before you commit to its purchase.
- Third, personal computer software should be supported by those who use
- it. Fourth, if the response is satisfacory, I will make subsequent
- efforts available in the same freely distributed way. Fifth, where
- are good future programs for the Junior going to come from except from
- the public domain?
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- Make some copies and give them to some friends because the more people
- that get it, the more opportunities there are for those who might
- support such a distribution concept.
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- Finally, I am interested in hearing about your experiences with the
- program. How effective is it in learning or having fun with music?
- What features should it have? How can it be improved? Drop me a line
- with your contribution. I can not promise an answer because frankly I
- do not know what I am getting into. I hope that sufficient interest
- is generated so that I can become motivated to enhance the program
- further and send you the updates. I will provide you as a registered
- user with opportunities to obtain all enhancements that I am able to
- insert into the program. To become a registered user, drop a ten
- spot, a $10 check or money order to:
-
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- Sidney D. Nolte
- 13858 Peyton Drive
- Dallas, Texas 75240
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- JUNIOR MUSIC MACHINE
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- TABLE OF CONTENTS
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- INTRODUCTION........................................................2
- HOW TO CREATE A PERSONAL DISK.......................................2
- HOW TO GET THE PROGRAM STARTED......................................3
- THE MAIN MENU.......................................................3
- HELP!...............................................................3
- OLD AND NEW.........................................................4
- HOW TO ENTER AND PLAY MUSIC.........................................4
- HOW SELECTION IS PERFORMED.........................................4
- SELECT THE TIME SIGNATURE..........................................5
- SELECT THE KEY.....................................................5
- SELECT THE VOLUME..................................................5
- SELECT THE TEMPO...................................................6
- SELECT THE NOTES...................................................6
- NOTE VALUES AND DOTTED NOTES.......................................6
- SPECIAL EFFECTS - STACATTO AND SLUR................................7
- REST...............................................................7
- SELECT THE MUSICIAN................................................7
- PLAY YOUR SONG.....................................................7
- INSERT AND DELETE..................................................8
- SAVE YOUR MUSIC ON A DISK..........................................7
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- page 1
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- INTRODUCTION
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- Junior Music Machine introduces you to an exciting musical experience
- that lets you play and see music simultaneously. Take any piece of
- sheet music with as many as three distinct voices and enter the notes
- just as they are written. Not only will you see them on the PC Junior
- screen, but you will hear them played at any volume and speed that you
- choose. If you are a musical novice it will provide you with an
- educational experience made available in a new and exciting manner
- that only the computer can provide. If you are an experienced
- musician, use it to compose your own music or to experiment with ways
- to use this new multi-sensory manner of presenting music to you. The
- program is intended to provide an educational experience while at the
- same time making music fun for you no matter what your musical
- background may be. Just read these few pages that explain how to use
- Junior Music Machine and then have fun with music.
-
- Junior Music Machine will operate on an IBM PC Jr with a color display
- and a sound connection to the monitor. It takes advantage of the
- three voice sound capabilities available only on the PC Jr and will
- not function on any other member of the IBM PC family. The program
- takes advantage of the color capabilities not found on the original
- IBM PC, XT or other members of the IBM PC family except the Junior.
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- HOW TO CREATE A PERSONAL DISK
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- You will want to create your own musical compositions or enter your
- favorite songs from sheet music. These songs will reside on your own
- personal disk. Do not use the original program disk for this purpose
- but rather make a copy of it for each person who will create their own
- songs.
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- Follow the procedure outlined in your DOS manual to format a new disk.
- It is sugested that you format the disk with the \S option so that the
- program will operate with only the single personal disk. Then type
- "copy A:*.* B:" to copy the contents of the original disk to the newly
- formatted personal disk. Write JUNIOR MUSIC MACHINE and your name on
- the new disk. Each session will end with your music being saved onto
- your disk so that you can start again exactly where you left off at
- the last session.
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- page 2
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- HOW TO GET THE PROGRAM STARTED
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- Insert your personal disk into the disk drive and turn on the power to
- the machine. After responding to the request to enter the time and
- date, just type JMM. The program will begin with a title screen and
- an introductory song. It is fun to watch the title song but of course
- after a while you will not want to hear it so press any key to stop
- the song and to get on with your session.
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- THE MAIN MENU
-
- Any activity for a new creation or a song that has been saved on your
- personal disk will begin from the main menu. There are three
- selections available to you from the main menu, HELP, PLAY MUSIC, and
- STOP. HELP will give you some hints on how to enter music and is
- available any place in the program as well as from the main menu.
- PLAY MUSIC is the selection that allows playing and entering all
- songs. STOP allows you to return to the DOS operating system. You
- may wish to play or to enter several songs at any session. Each song
- is started from the main menu and you will always be returned to it
- after your activity when any one song is completed.
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- HELP!
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- You will soon learn what keys you will need to enter and play music.
- Even so, you will not want to keep reading this paper until you learn
- how to do it. Whenever you want help in remembering, it is right
- there for you to use. Several pages of help are presented until you
- find the one you want to use. Select the HELP option from the main
- menu or press the ALT key and hold it down while you press the H key.
- When you find what you want to see, press the ESC key to get you back
- to where you were before you asked for help. Not all of the things
- you might want to know are there, just some hints. If you do not
- find what you want, you will find it in this manual. After a while,
- you will not need either the help pages or this manual.
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- page 3
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- OLD AND NEW
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- When you select PLAY MUSIC from the main menu, you will be asked if
- your song is old or new. An old song is one that is saved on the
- disk. A new song is one you are going to create and then save. In
- either case, a song must have a name which will serve to form a file
- name when it is saved to disk after you are through with it. If you
- select OLD, the light on the disk will turn on which indicates that
- the ones that are saved will be presented to you for selection. They
- will be presented one at a time and you can select any one simply by
- pressing the ENTER key. Press the space bar to see the next one that
- is available to you for selection. If you select the NEW, then you
- will be requested to provide a name. Eight characters are provided
- for you to name the song in keeping with the DOS file name convention.
- Since most songs have more than eight characters, you will want to
- provide some abreviation to name your song. After you have typed the
- name, press ENTER to proceed. If you select the wrong option, before
- you have your song named, you may go back to the main menu to start
- over simply by pressing the ESC key.
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- HOW TO ENTER AND PLAY MUSIC
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- When you select OLD, your song will be retrieved from the disk just
- as you left it at the last session. The volume, tempo, key and time
- signature will be exactly the same as had been entered. You will see
- the beginning notes for the first musician. If you selected NEW then
- you will wish to describe the volume, tempo, key and time signature
- for your new creation. In either event, you are now in the music
- editor mode. You can play what is available or change any key as you
- desire. In case you want help, press the ALT key and while holding it
- down, press the H key. The help pages will be displayed one at a time
- to refresh your memory.
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- HOW SELECTION IS PERFORMED
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- The following sections explain how to select the time signature, key,
- volume, tempo and the notes. In all cases, the selection is performed
- the same way. When the selection is called for, it is done by
- pressing the up and the down arrow until the desired selection is
- shown graphically on the screen. When the proper value is displayed,
- it is selected by pressing the ENTER key. For example, the current
- note will be displayed in a color that is distinct from the other
- notes. Pressing the up or down arrows will place it where you desire
- it to be. When you get it where you want it, press ENTER to hear it
- and to have it entered into your composition.
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- page 4
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- SELECT THE TIME SIGNATURE
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- The most commonly used time signatures are available. If the one you
- need is not displayed, press the up arrow or the down arrow keys found
- on the lower right of the keyboard. The time signatures will be
- displayed one at a time until the one you wish is displayed. When you
- see the one you want to use, press ENTER to select it. As you enter
- your song, each note has a time value and the time values are used to
- define a measure for the song. Notes can be entered only if they do
- not exceed the proper count for a measure. When a full measure has
- been entered, a measure bar will appear indicating the start of a new
- one. This measure count is determined solely by the time signature
- selected at the beginning of the session for that song.
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- SELECT THE KEY
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- After you have selected the time signature, you will be asked to
- select the key. All of the 12 major keys are available. The current
- key will be displayed on the screen as well as on the musical staff.
- Press the up or the down arrows to present a different key. When you
- see the one you wish, press the ENTER key. The key you have selected
- will determine which notes of the scale will be selected for you.
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- SELECT THE VOLUME
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- The key and the time signature remain the same for the entire
- composition. The volume can be changed as frequently as desired. As
- notes are entered, the current volume value is preserved for each
- note. Changing the volume does not change the volume for any of the
- notes already saved, only the ones that will be entered. To change
- the volume for notes already entered, change the displayed volume
- number, select the note to be altered and press enter. The note and
- its new volume will be preserved.
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- To change the volume at any time, press the "V" key and then press the
- up and down arrows to select the desired value. When the proper value
- is displayed, press ENTER to select the volume. The volume values
- will range from 0, so soft that it can not be heard to 15 which is the
- loudest. Of course, you also have the volume control knob on the
- monitor that you are using to actually determine how loud the 15 value
- actually is.
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- page 5
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- SELECT THE TEMPO
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- The tempo represents the speed that the music is to be played. When
- you enter music and find that it is played too slow or too fast to
- suit you, a tempo change is in order. The number displayed for the
- tempo value actually represents the number of quarter notes or their
- time equivalents that will be played in one minute. To select the
- tempo, simply press "T" followed by the up and down arrows until the
- value desired is displayed and then select the tempo by pressing
- ENTER. When your music is saved on the disk, so also will be your
- tempo, key and volume values for each voice so that it will sound
- exactly as it did when you played it last.
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- SELECT THE NOTES
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- To select what note is to be played, press the up or the down arrow to
- move the note correspondingly up or down the scale. A five octave
- range is available. As the arrow is depressed, the note will be
- displayed at its newly selected value and the key on the piano
- keyboard will be highlighted.
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- Once the key is in the position desired, press the ENTER key to have
- the note entered into your composition. The note that is currently
- being selected, by pressing the ENTER key, will be highlighted in the
- color unique for the active musician. When the note is selected, you
- will hear exactly how it sounds. If you make a mistake, that is all
- right, it can be corrected by pressing the left arrow to select the
- note again and it can be moved to the position that you desired in the
- first place. Selecting the note positions on the scale is a series of
- up and down motions to select the notes and choosing them one by one
- by pressing the ENTER key.
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- The notes made available for selection are only those that are used
- for the key selected. Occassionally, however, certain exceptions are
- called for in the musical score. If such is the case, the exception
- may be entered by pressing the: + (plus) to raise the note a half
- step, - (minus) to lower the note a half step, or n (letter n) to play
- a natural.
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- NOTE VALUES AND DOTTED NOTES
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- Music is made up of notes of various time durations. The JUNIOR MUSIC
- MACHINE provides for notes with values of whole note, half note,
- quarter note, eighth note and sixteenth note. These are selected
- respectively with the W, H, Q, E, and S keys. If your note is a
- dotted note as well, press the D key. Press the D key again to cancel
- the dotted note in case that is not what you wanted.
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- page 6
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- SPECIAL EFFECTS - STACATTO AND SLUR
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- JUNIOR MUSIC MACHINE will play the note for most of the time interval
- with a short off time to allow for articulation between notes. This
- can be changed however by selecting the stacatto or slur. The
- stacatto selection will play the note for only a short time at the
- beginning of the time allowed for the note and the slur will play the
- note for the entire period of time allotted to the note. To select
- the stacatto property of a note press the ALT key and while holding
- it down, press the "S" key. To select the slur, press the CTRL key
- and while holding it down, press the "S" key. Like the dotted note,
- the stacatto and slur are self canceling, that is to say, selecting
- them again will cancel the selection.
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- REST
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- If the note to be played is to be a rest, simply press the "R" key to
- make the current note silent during its alloted time. Again, the rest
- selection is self cancelling, press "R" again to cancel the rest.
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- SELECT THE MUSICIAN
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- As many as three voices may be played simultaneously. This allows for
- the melody as well as two other musical parts. After the notes have
- been selected for one of the musical parts or musicians, pressing the
- "M" key will display the musicians in turn. All of the notes entered
- for that musician will be displayed and the new musician will have an
- alternate color for the active note and the keyboard key displayed.
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- PLAY YOUR SONG
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- At any time, you may hear either the entire composition with all
- musicians playing or you may hear only the currently selected
- musician. Press the "P" key to hear all music and press the ALT key
- and while holding it down, press the "P" key to hear only the current
- musician.
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- page 7
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- INSERT AND DELETE
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- Entering music, like typing is prone to errors. Fortunately it is
- easy to correct mistakes with JUNIOR MUSIC MACHINE. Any note may be
- changed, deleted, or a new one inserted. The note that has the color
- of the current musician is the one that will be affected by the change
- actions. As you have seen, pressing the left or the right arrows will
- position you to the desired key. To insert another just like the
- present one, press the insert key. It may be that the new key will be
- one of another note value. That is all right, simply press the up or
- down arrows, the note selection keys, or the stacatto, slur, or rest
- selection keys to make the new inserted note what you wanted it to be.
- To delete an unwanted key from the list, simply press the delete key
- and it will disappear from the current music list.
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- It is important to know however that when notes are inserted or
- deleted, some of the subsequent notes may not align on a measure just
- as they should be. You should follow insertion and deletion by taking
- care that measures are preserved.
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- SAVE YOUR MUSIC ON A DISK
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- Your music will be saved for you any time that you press the ESC key
- while in the music creation mode. Just think of the ESC key as the
- one that takes you back to where you were before you got into the
- present state of the program. When you are in the help mode, ESC
- takes you back to where you were. When in the music edit mode, ESC
- takes you back to the main menu and saves your music as well.
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- page 8
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